SIMON GASPAR
BDes, Interactive Design
The idea of this project was to demonstrate how neuromarketing uses our cognitive biases to influence our choices. We wanted to educate and demystify the techniques of influence and manipulation during a purchase. We have therefore created a video experience in which the user is faced with situations and must make choices, in the end he will find out if his choices have been influenced or not.
For more details, take a look at the ⇀ PRESENTATION PDF ↽ , watch the ⇀ DEMO VIDEO ↽ and visit the ⇀ WEBSITE ↽